BENCH2DEX
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Bench2Dex

Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation
Across Dexterous Hands

Zhenjie Yang3*, Yideng Zhang1*, Dongjie Zhang2,5*, Chenyu Jiang2,5*, Xianshuai Liu1, Yufeng Li1,5,
Zuhao Ge2, Xingyu Jiao2,5, Zheng Zhang1, Kaiyu He1, He Wang1, Yuwen Zhong1,
Yi Deng1, Muyun Jiang7, Xianliang Huang2, Haisheng Su1, Donghang Zhang4, Jian Zhang4,
Xue Yang1,6, Hongyang Li3, Zuxuan Wu2, Yu-Gang Jiang2, Xiaosong Jia2†, Junchi Yan1†

1Shanghai Jiao Tong University · 2Fudan University · 3The University of Hong Kong · 4Inspire Robots
5Zhongguancun Academy · 6COWARobot Co. Ltd · 7Nanyang Technological University

* Core contribution · Corresponding authors

Video

A short project showcase of Bench2Dex.

Abstract

A controlled platform for visuo-tactile learning across dexterous hands.

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, π₀.₅, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving. All code for training, inference, and teleoperation is open-sourced.

System Overview

One pipeline: teleoperation → multimodal acquisition → shared visuo-tactile representation → evaluation.

BENCH2DEX system overview: human teleoperation drives 12 bimanual dexterous embodiments through Isaac Lab, recording 8 synchronized modalities including a shared visuo-tactile representation, with controlled generalization and executable evaluation.
BENCH2DEX connects human teleoperation, multimodal data acquisition (RGB, depth, joint/object state, a shared visuo-tactile representation, 2D / 3D boxes, occupancy grids), and executable evaluation under controlled generalization — across 26 long-horizon tasks and 12 bimanual dexterous embodiments.

Comparison · Evaluated Baselines

Comparison with representative manipulation benchmarks.

Most benchmarks optimize a single axis — many tasks with one gripper, many demonstrations with one hand, or rich contact with one morphology. BENCH2DEX is built so that long-horizon bimanual dexterity, embodiment diversity, synchronized multimodal sensing, and diagnostic generalization are evaluated together.

Benchmark Task Num Embodiment Tool/Device Use Dexterous Hand Teleoperation Vision-Based Tactile Articulated
LIBERO1301
RLBench2131
RoboCasa1001
DROID861
DexMimicGen93
RealMirror51
RoboTwin 2.0505
RoboMIND 2.07396
MuJoCo Manipulus161
RoboCasa3653651
BiCoord181
DexJoCo112
DexVerse191
Bench2Dex (Ours)2612

In this comparison, Bench2Dex jointly supports diverse bimanual dexterous embodiments, teleoperated demonstration collection, vision-based tactile sensing, tool/device use, and articulated-object interaction. The matrix reproduces the paper’s benchmark-comparison table.

Evaluated Baselines

Values reproduce the paper’s four-policy summary: task-macro stable success rate (SR, %) over 1,300 rollouts per channel (26 task–embodiment settings × 50), four-channel mean SR, and all-task mean LSCR.

Embodiment Atlas · 12 Arm–Hand Morphologies

One benchmark, twelve arm–hand morphologies.

Difference itself is the object of study. The same teleoperation interface is configured for every hand, while a shared visuo-tactile representation is reconstructed from embodiment-specific contact surfaces. Palm geometry, finger count, wrist, and active kinematics differ.

Teleoperation Pipeline

From human hands to simulated bimanual dexterity.

A Manus glove and ARKit wrist stream drive every embodiment through the same retargeting interface, so the 12 hands are controlled by one protocol. The commanded action is recorded before the next simulation step; the resulting post-step observations and evaluator state are retained in a time-aligned unified HDF5 episode.

Teleoperation pipeline schematic: Manus glove + ARKit wrist to simulated bimanual robot
A shared capture and retargeting path maps human wrist and hand motion onto every arm–hand embodiment.

Capture wrist and hand motion

A Manus glove provides a 25-node hand skeleton via shared memory; an ARKit stream provides wrist translation and orientation.

Retarget skeleton and solve arm IK

The skeleton is converted to 21 MediaPipe-style keypoints; DexPilot retargeting solves hand joints, a Pinocchio IK controller solves the arm.

Record actions, states, observations, traces

Per step, the commanded action is stored, then post-step observations and evaluator state are written to a time-aligned HDF5 episode.

Eight Synchronized Data Modalities

Eight time-aligned views of interaction.

One episode, time-aligned visual, geometric, proprioceptive, and visuo-tactile observations. The commanded action precedes the next simulation step, and the resulting post-step observations are retained with evaluator state in one HDF5 episode. Press play to watch all eight views in sync; drag the timeline to scrub.

0:00 / 0:00 Jigsaw Puzzle Assembly · IIWA7 + Sharpa

Shared Visuo-Tactile Representation

Different hands, one shared visuo-tactile representation.

BENCH2DEX reconstructs embodiment-specific contact surfaces and converts local geometric contact into a common image-like, surface-aligned visuo-tactile representation, generated offline by replay.

tactile image sample

An 8-bit tactile image Ts,t ∈ {0,…,255} is produced per tactile site per frame: ray-cast contact distance is piecewise-quantized (0.005 mm/level below 0.5 mm, 0.03 mm/level above, saturating near 5.15 mm → 255) for fine near-contact sensitivity, then Gaussian-smoothed.

Hand mesh contact surface ray samples depth response 8-bit visuo-tactile image

Task Suite · 26 long-horizon tasks

The long-horizon task suite.

Each task is multi-stage, executable, and anchored to an executable terminal predicate.

Executable Evaluation

From “success” to an executable protocol.

A task is successful only when its executable terminal predicate remains satisfied for the required dwell time. We decompose evaluation into stable success, latched stage progress, efficiency, and safety — conceptually here, with seeds, budgets, and bootstrap CIs in the benchmark docs.

01
Stable task success
Terminal predicate holds for the configured dwell time (0.5 s default), not at a transient frame.
02
Latched stage progress
LSCR counts ever-reached, dependency-valid milestones — progress that survives intentional reversals.
03
Efficiency
Mean time to stable success over successful episodes, reported alongside SR.
04
Safety & violations
SafeSR, hard-violation and drop rates, high-speed proxy — diagnostics that complement success.
Stage 1
Open Microwave Door
Stage 2
Put Baguette In Bowl
Stage 3
Put Bowl In Microwave
Stage 4
Close Microwave Door

Example: Microwave Bowl Loading is evaluated through four executable stages; the dwell latch is what makes “closed” a success rather than a transient.

Controlled Generalization

Four channels, seven controlled factors.

Each evaluation keeps the semantic goal, object set, and success conditions unchanged while controlling two groups of scene factors. Invariance factors alter task-irrelevant visual conditions without changing the intended task behavior; equivariance factors alter task-relevant geometry and require corresponding changes in reaching, grasping, and contact trajectories.

NoneMatched anchor; all factors are replayed exactly.
Equi.Matched anchor; only equivariance factors are resampled while the anchor's invariant context is preserved.
Inv.Matched anchor; only invariance factors are resampled while the anchor's task geometry is preserved.
FullIndependent full-scene sample; no anchor is used. Both factor groups are resampled.

None / Equi. / Inv. use matched anchors aligned by episode index; Full is sampled independently without an anchor.

Invariance factors — task-irrelevant visual conditions; resampled by the Inv. channel
Scene BackgroundBackground context used for visual rendering only.
Tabletop TextureSupport-surface visual material.
Lighting ConditionsLighting embedded in the sampled scene.
Distractor ObjectsDistractor objects on the tabletop.
Camera PoseWorld-mounted and wrist-mounted camera perturbations.
Equivariance factors — task-relevant geometry; resampled by the Equi. channel
Object PoseTask-relevant initial object poses within valid bounds.
Table HeightWorksurface height resampling.

Results · 20,800 Rollouts

Task-level evaluation results.

Stable-success counts (out of 50) for ACT, DP, π₀.₅, and GR00T N1.5 across the None / Equi. / Inv. / Full channels on all 26 task–embodiment settings. Under the matched None condition, GR00T N1.5 has the highest aggregate success; under the combined Full shift, GR00T has the highest aggregate count while π₀.₅ has the most strict task-level leads. Every policy degrades relative to its matched performance. Hover any count cell for successes out of 50.

Task-level stable success and stage completion (26 task–embodiment settings)

Each count cell is the number of reach-and-stop successes among 50 rollouts. SR and LSCR are the paper-reported four-channel mean stable success rate (%) and latched stage completion rate (%), respectively, for each task–policy pair. Rows are grouped by embodiment; the footer reproduces the paper-reported equal-weight task-macro SR (%) per channel, its four-channel mean, and all-task mean LSCR. Count-cell shading scales with the value.

⚠ Reporting convention: the 50 rollouts in each task–policy–channel cell are evaluation episodes, not independent retraining replicates, so this table does not estimate between-training variability. Tasks and embodiments are not factorially crossed; task-level contrasts therefore do not isolate embodiment effects.

Get Started

From a scene to an evaluation.

Environment setup, policy training and evaluation, and the full 26-task catalog are in the Bench2Dex Documentation.

@misc{yang2026bench2dex,
  title     = {Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous
               Manipulation Across Dexterous Hands},
  author    = {Yang, Zhenjie and Zhang, Yideng and Zhang, Dongjie and Jiang, Chenyu and
               Liu, Xianshuai and Li, Yufeng and Ge, Zuhao and Jiao, Xingyu and Zhang, Zheng and
               He, Kaiyu and Wang, He and Zhong, Yuwen and Deng, Yi and Jiang, Muyun and
               Huang, Xianliang and Su, Haisheng and Zhang, Donghang and Zhang, Jian and
               Yang, Xue and Li, Hongyang and Wu, Zuxuan and Jiang, Yu-Gang and Jia, Xiaosong and Yan, Junchi},
  journal={arXiv preprint arXiv:2609.15726},
  year      = {2026}
}
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