BENCH2DEX
Video Abstract Overview Compare Embodiments Teleop & Data Tasks Evaluation Generalization Leaderboard Docs & Get Started

Bench2Dex

A Bimanual Manipulation Benchmark across Dexterous Hands
with Simulated Fingertip Visuo-Tactile Support

Zhenjie Yang3*, Yideng Zhang1*, Dongjie Zhang2,5*, Chenyu Jiang2,5*, Xianshuai Liu1, Yufeng Li1,5,
Zuhao Ge2, Xingyu Jiao2,5, Zheng Zhang1, Kaiyu He1, Qifeng Li1, He Wang1, Yuwen Zhong1,
Yi Deng1, Muyun Jiang7, Xianliang Huang2, Haisheng Su1, Donghang Zhang4, Jian Zhang4,
Xue Yang1,6, Hongyang Li3, Xiaosong Jia2†, Junchi Yan1†

1Shanghai Jiao Tong University · 2Fudan University · 3The University of Hong Kong · 4Inspire Robots
5Zhongguancun Academy · 6COWARobot Co. Ltd · 7Nanyang Technological University

* Core contribution · † Corresponding authors

Video

A short project showcase of Bench2Dex.

Abstract

A bimanual manipulation benchmark with simulated visuo-tactile support.

Bimanual dexterous manipulation requires coordinated control of two hands in multi-stage, contact-rich tasks. We introduce Bench2Dex, a simulation benchmark for bimanual manipulation supporting 12 dexterous hands. The benchmark includes 26 tasks involving tool use, interaction with articulated objects, and multi-stage coordination, together with approximately 1.3K human-teleoperated demonstrations. It integrates demonstration collection, synchronized multimodal data, and automated metrics for task completion and intermediate progress within a common framework. Taking a deliberate step beyond vision-only sensing, we equip every supported hand model with simulated vision-based tactile sensing at the fingertips, encoding local contact geometry as image-like tactile observations. Through a unified visuo-tactile interface, we make these observations available alongside external vision and proprioception to support research on tactile representations and multimodal policy learning. We establish reference results using ACT, Diffusion Policy, π₀.₅, and GR00T N1.5 with visual and proprioceptive inputs. We assess robustness across four evaluation channels—None, Equivariance-only, Invariance-only, and Full—covering an unperturbed baseline and controlled combinations of seven scene perturbation types. By combining a bimanual manipulation benchmark across dexterous hands with simulated visuo-tactile support and automated policy evaluation, Bench2Dex provides the community with a common starting point for investigating when tactile information is useful and how manipulation policies can effectively incorporate it.

System Overview

One pipeline: teleoperation → multimodal acquisition → shared visuo-tactile representation → evaluation.

BENCH2DEX system overview: human teleoperation drives 12 bimanual dexterous embodiments through Isaac Lab, recording 8 synchronized modalities including a shared visuo-tactile representation, with controlled generalization and executable evaluation.
BENCH2DEX connects human teleoperation, multimodal data acquisition (RGB, depth, joint/object state, a shared visuo-tactile representation, 2D / 3D boxes, occupancy grids), and executable evaluation under controlled generalization — across 26 long-horizon tasks and 12 bimanual dexterous embodiments.

Comparison

Comparison with representative manipulation benchmarks.

Most manipulation benchmarks and datasets use a limited set of robot platforms, one gripper or hand design, or a narrow set of sensing modalities. Even large datasets spanning multiple embodiments lack evaluation protocols designed to compare dexterous manipulation policies across different arm–hand designs and contact surfaces. Bench2Dex connects demonstration collection, policy learning, and evaluation within a common framework.

Benchmark Task Num Embodiment Tool/Device Use Dexterous Hand Teleoperation Vision-Based Tactile Articulated
LIBERO1301✗✗✓✗✓
RLBench2131✓✗✗✗✓
RoboCasa1001✓✗✓✗✓
DROID861✗✗✓✗✗
DexMimicGen93✗✓✓✗✓
RealMirror51✓✓✓✗✓
RoboTwin 2.0505✓✗✗✗✓
RoboMIND 2.07396✓✓✓✗✓
MuJoCo Manipulus161✓✗✗✗✗
RoboCasa3653651✓✗✓✗✓
RoboDojo603✓✗✓✗✓
BiCoord181✗✗✗✗✗
DexJoCo112✓✓✓✗✓
DexVerse∗191✓✓✓✗✓
Bench2Dex (Ours)2612 ✓✓✓✓✓

Note. ∗ Statistics based on publicly available data.

In this comparison, Bench2Dex jointly supports diverse bimanual dexterous embodiments, teleoperated demonstration collection, vision-based tactile sensing, tool/device use, and articulated-object interaction. The matrix reproduces the paper’s benchmark-comparison table.

Embodiment Atlas · 12 Arm–Hand Morphologies

One benchmark, twelve arm–hand morphologies.

Bench2Dex supports 12 dexterous hand models with a common teleoperation framework and a unified visuo-tactile interface. The interface provides image-like observations of local contact geometry while preserving hand-specific sensing geometry across different arm–hand designs.

Teleoperation Pipeline

From human hands to simulated bimanual dexterity.

A Manus glove and ARKit wrist stream drive every embodiment through the same retargeting interface, so the 12 hands are controlled by one protocol. The commanded action is recorded before the next simulation step; the resulting post-step observations and evaluator state are retained in a time-aligned unified HDF5 episode.

Teleoperation pipeline schematic: Manus glove + ARKit wrist to simulated bimanual robot
A shared capture and retargeting path maps human wrist and hand motion onto every arm–hand embodiment.

Capture Wrist and Hand Motion

A Manus glove provides a 25-node hand skeleton via shared memory; an ARKit stream provides wrist translation and orientation.

Retarget Skeleton and Solve Arm IK

The skeleton is converted to 21 MediaPipe-style keypoints; DexPilot retargeting solves hand joints, a Pinocchio IK controller solves the arm.

Record Actions, States, Observations, Traces

Per step, the commanded action is stored, then post-step observations and evaluator state are written to a time-aligned HDF5 episode.

Eight Synchronized Data Modalities

Eight time-aligned views of interaction.

One episode, time-aligned visual, geometric, proprioceptive, and visuo-tactile observations. The commanded action precedes the next simulation step, and the resulting post-step observations are retained with evaluator state in one HDF5 episode. Press play to watch all eight views in sync; drag the timeline to scrub.

0:00 / 0:00 Jigsaw Puzzle Assembly · IIWA7 + Sharpa

Unified Visuo-Tactile Interface

Different hands, one unified visuo-tactile interface.

Bench2Dex equips every supported hand model with simulated vision-based tactile sensing at the fingertips. The unified visuo-tactile interface provides image-like observations of local contact geometry alongside external vision and proprioception, while retaining hand-specific sensing geometry. This supports research on when tactile information is useful and how policies can effectively incorporate it.

tactile image sample

An 8-bit tactile image Ts,t ∈ {0,…,255} is produced per tactile site per frame: ray-cast contact distance is piecewise-quantized (0.005 mm/level below 0.5 mm, 0.03 mm/level above, saturating near 5.15 mm → 255) for fine near-contact sensitivity, then Gaussian-smoothed.

Hand mesh→ contact surface→ ray samples→ depth response→ 8-bit visuo-tactile image

Task Suite · 26 Long-Horizon Tasks

The long-horizon task suite.

Each task is multi-stage, executable, and anchored to an executable terminal predicate.

Executable Evaluation

From “success” to an executable protocol.

A task is successful only when its executable terminal predicate remains satisfied for the required dwell time. The evaluation suite measures task completion, stage-level progress, and success-conditioned efficiency under a fixed protocol, step budget, dwell time, random seed, and sampled generalization parameters.

01
Stable Success Rate (SR)
Fraction of episodes in which the terminal predicate holds for the configured dwell time (0.5 s default).
02
Latched Stage Completion Rate (LSCR)
LSCR counts ever-reached, dependency-valid milestones — progress that survives intentional reversals.
03
Success-Conditioned Efficiency
Mean human expert teleoperation steps to completion divided by pooled mean steps to stable success among successful policy episodes.
✓
Stage 1
Open Microwave Door
✓
Stage 2
Put Baguette in Bowl
✓
Stage 3
Put Bowl in Microwave
✓
Stage 4
Close Microwave Door

Example: Microwave Bowl Loading is evaluated through four executable stages; the dwell latch is what makes “closed” a success rather than a transient.

Controlled Generalization

Four channels, seven controlled factors.

Each evaluation keeps the semantic goal, object set, and success conditions unchanged while controlling two groups of scene factors. Invariance factors alter task-irrelevant visual conditions without changing the intended task behavior; equivariance factors alter task-relevant geometry and require corresponding changes in reaching, grasping, and contact trajectories.

NoneMatched anchor; all factors are replayed exactly.
Equivariance-onlyMatched anchor; only equivariance factors are resampled while the anchor's invariant context is preserved.
Invariance-onlyMatched anchor; only invariance factors are resampled while the anchor's task geometry is preserved.
FullIndependent full-scene sample; no anchor is used. Both factor groups are resampled.

None / Equi. / Inv. use matched anchors aligned by episode index; Full is sampled independently without an anchor.

Invariance Factors — task-irrelevant visual conditions; resampled by the Inv. channel
Scene BackgroundBackground context used for visual rendering only.
Tabletop TextureSupport-surface visual material.
Lighting ConditionsLighting embedded in the sampled scene.
Distractor ObjectsDistractor objects on the tabletop.
Camera PoseWorld-mounted and wrist-mounted camera perturbations.
Equivariance Factors — task-relevant geometry; resampled by the Equi. channel
Object PoseTask-relevant initial object poses within valid bounds.
Table HeightWorksurface height resampling.

Results · 26,000 Evaluation Rollouts

Policy Leaderboard

The paper evaluates four visual–proprioceptive baselines across 26 tasks and four channels. π₀.₅ achieves the highest mean stable success rate (27.4%) and leads under the Full shift (26.2%). GR00T N1.5 leads in matched scenes (38.0%) and mean latched stage completion (45.2%). Explore the leaderboard for detailed policy comparisons and complete results.

Four visual–proprioceptive baselines and a tactile GR00T variant. SR and LSCR are percentages; Eff. is success-conditioned efficiency. NR denotes results not reported. Gold outlines mark the best reported values. Explore the leaderboard for task details, evaluation coverage, and complete downloads.

Tactile comparison. GR00T N1.5 with tactile input achieves 25.5% mean SR versus 24.9% without tactile input: 14 tasks improve, 10 decline, and 2 tie. Compare both variants across all 26 tasks →

Get Started

From a scene to an evaluation.

Environment setup, policy training and evaluation, and the full 26-task catalog are in the Bench2Dex Documentation.


        
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